IceRain wrote:
I was thinking that maybe you expect perfection from these people who are new to creating animations with Artoonix.
Far from it. My original post considered the point that quite a few early users of Artoonix produced really interesting and varied styles of work, but they then never seemed to continue posting. I just wondered where they went to or what they did next.
What I sontinue to see is a lot of is users who consistently post really short (2-3 second) tests and experiments but don't seem to go beyond that stage. I do find that odd because Artoonix is so easy to learn and explore. One long-time user (natartonnixtweener) has recently found their own style and is now starting to upload longer and well developed animations into Youtube - but by and large, even
two and half years after posting my original comment, I don't see a lot of change amongst other users. In fact,
new users don't often seem to make an appearance in the gallery.
This does strike me as odd because the inherent flexibility of Artoonix means that it can be used for so many different styles of animation. However, if you cruise the forums and posts for animation programs that do seem to be successful amongst people outside the sphere of being professional, you tend to find a few fairly consistent factors. For example ...
(1) Programs such as Pivot, Stickman and Elemento and those with Flash-style characteristics offer very simple ways to pin elements together, although only a few such programs also offer tweening.
(2) Programs such as Pencil, Synfig (ghastly to install!!!), Easytoon etc. all offer onion-skinning.
(3) Programs such as Alice, Moviestorm, Truespace 7.6, K-3D, DAZ etc. offer free or affordable access to 3D animation but these are never easy to learn or use and there are always catches. eg: Alice has no inbuilt system for rendering to avi, swf etc. Others work with meshes and you need to use other programs to 'flesh' your creations.
(4) Many programs offer quick routes to stop-mo animation but, by definition, these mean that you need to either prepare whole sequences of images or still photographs and the programs themselves simply 'stitch' these together to create movies.
One or two programs offer combinations of some of those features, but on balance I continue to believe that many people who are new to animation will most readily gravitate towards programs that offer pinning and onion-skinning. In that way, their objects and characters can be moved by using what is effectively pointing-and-clicking. If tweening is thrown into that mix, the three-way combination is incredibly powerful and attractive.
The trick for developers would be to make any such system simple to use as regards users being able to create and animate their own characters. That really is a challenge and I've yet to find a program that achieves anything like it.
One other factor is that as some programs evolve and new features are implemented, this can mean that continuity with previous versions has to be surrendered. This happened with Mark Overmars' program 'Game Maker'. How far that is important, I'm not sure but in terms of the process of software development, I reckon it's a fairly basic principle that after awhile, new versions have to cease to work with creations made with earlier versions. Sometimes, inbuilt conversion systems can work, but not always.
In the meantime, Artoonix offers a huge amount and thus it continues to strike me just how few and/or new users or examples seem to be emerging.