Artoonix

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 Post subject: Jack Kool
PostPosted: Sat Feb 27, 2010 6:57 pm 
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Joined: Sat Feb 20, 2010 3:44 pm
Posts: 6
I created Jack Kool entirely with Artoonix and contains 37 frames. I wrote the short intro music in ModPlug Tracker, converted it to a wave file and then imported it into Artoonix Audio. All the voice and sound effects, including the barking dog at the end, is my voice recorded directly into Artoonix Audio.
Tweening was used with the curtain in the starting frame, when Jack lifts his leg, when the flower dies and at the end when the curtain horizontally closes. So, not all frames are tweened. I learned tweening in Kool Moves, flash animation software, where, by accident, I realized that partial tweening can have a nice effect on images that don't require step movement. Jack Kool is on YouTube.
http://www.youtube.com/watch?v=ngATdARsA3U


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